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Jul 09, 2019 You're the third human he's tried to get to kill those guys. MS14MS14PersuadeCrowley0002B8702 Topic MS14PersuadeCrowley Come on. You can tell me. Ahzrukhal said so. He won't ask me, or anyone else in Underworld. It's kind of weird. MS14MS14PersuadeCrowley0002B8703 Topic RCTopicPaulieAddict Did you know that Paulie. Nov 16, 2010 I've seen some other videos detailing how to kill Greta without turning the Underworld hostile but those often involve the use of Stealth Boy and/or mr Sandman perk. Fallout 3: Infamous.
“- This is a small simple mod that adds a manhole outside the entrance to the museum that is connected to another manhole inside the Underworld. I found it annoying that you would have to go through the extra load screen and walk through the museum to get to the underworld, so I just made this.
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p.101: 'Tulip Tulip, owner of Underworld Outfitters, is known for her shrewd business sense. She obtains and sells a lot of merchandise, has the largest selection of any merchant in the Wasteland, and protects her business interests with competitive prices and a unique ability to obtain.
If any of the armor fails to protect your life, I'll give you a full refund.
”— TulipTulip is the proprietor of Underworld Outfitters in Fallout 3.
- 2Interactions with the player character
Background
Tulip, owner of Underworld Outfitters, is known for her shrewd business sense. She obtains and sells a lot of merchandise, has the largest selection of any merchant in the Wasteland, and protects her business interests with competitive prices and a unique ability to obtain unique items. Tulip spends most of her time in the store, but takes her meals at Carol’s Place, leaving the shop under Quinn’s watchful eye.[1]
According to other Underworld residents, not many people purchase items at her store and she is not very successful at running a shop. However, this gives her lots of time to read the books and pamphlets she finds in the museum, particularly material about the afterlife.[2][3] After reading so much, she knows a lot about the histroy of Underworld.[4] Still, not many people visit her and she is a very lonely woman.[5]
She admits that she was a member of The Railroad. They were looking for a surgeon and techie to hide an android, but had to shut the operation down because Commonwealth agents were getting too close for safety.[6] She also admits that Crowley recently bought supplies from her to go on some big expedition, but he wouldn't say what.[7]
Interactions with the player character
Interactions overview
This character drops an ear when killed (Contract Killer). | |
This character is a merchant. | Caps: 400-500 Sells: Schematics - railway rifle, ammunition, weapons and clothing |
This character is involved in quests. |
Quests
- The Replicated Man: Tulip has one of the holotapes containing a mysterious message about the android.
Effects of player actions
Tulip gives the Lone Wanderer the book Paradise Lost during dialogue when asked about the origins of Underworld. Reading this book increases the Lone Wanderer's Speech the same number of skill points as Lying Congressional Style.
Inventory
Apparel | Merc adventurer outfit |
---|---|
Weapon | - |
Carried items | - |
Drops on death | empty |
Notable quotes
- '[Let me see what you have for sale.] If any of the armor fails to protect your life, I'll give you a full refund.'
- 'We'll accept caps from anyone, even a human.'
- 'You'd look great in some Leather Armor.'
- 'Oh... a human... well, hello. Welcome to Underworld Outfitters! It's... it's been so long since I had a customer!'
- 'You're back! Uhm... wow! You're really back! What do you need?'
- 'You came back! Do you need something?'
- 'I've got just the thing for you, do you want to see it? Please say yes...'
Appearances
Tulip appears only in Fallout 3.
References
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Retrieved from 'https://fallout.gamepedia.com/index.php?title=Tulip&oldid=2049991'
A list of all the permanent companions in the game including their stats so you can choose who you want to travel with.
Opening
In Fallout 3 there are a total of eight permanent companions who can join you on your journey through the Wastes and you can have up to two companions following you at the same time, Dogmeat plus either Sergeant R-L3 or a human. Most companions have a Karma requirement and will not join you unless you match it.
Companions are useful to bring along with you as not only do they provide even more firepower in battle, but they can also be used to store your loot when you become over encumbered, letting you scavenge more items before having to go back to town to trade.
Below is a list of all eight permanent companions in Fallout 3 along with their personal stats and how to hire them.
Butch DeLoria
- Karma requirement – Neutral;
- Default armor – Tunnel Snake outfit;
- Default ranged weapon – 10mm pistol;
- Default melee weapon – Butch’s Toothpick;
- Hit points (player level) – 190 (1), 285 (20), 335 (30);
- Base S.P.E.C.I.A.L. – 5 ST, 5 PE, 4 EN, 5 CH, 5 IN, 5 AG, 5 LK;
- Tagged skills – Small Guns, Unarmed, Science;
- Carry weight – 200.
After the main quest ‘The Waters of Life’ has been completed, travel to the entrance of Vault 101. Tune into the Vault 101 Distress Signal on your Pipboy and you will start ‘Trouble on the Homefront’. There are three ways to complete this quest, two of which will result in Butch becoming a possible companion. After completing the quest, either by siding with the rebels or sabotaging the Vault, Butch will end up in the Muddy Rudder in the lower deck of Rivet City.
Charon
- Karma requirement – None;
- Default armor – Leather armor;
- Default ranged weapon – Charon’s shotgun;
- Default melee weapon – Combat knife;
- Hit points (player level) – 240 (1), 315 (20), 365 (30);
- Base S.P.E.C.I.A.L. – 6 ST, 7 PE, 5 EN, 3 CH, 3 IN, 6 AG, 5 LK;
- Tagged skills – Small Guns, Explosives, Sneak;
- Carry weight – 210.
Charon is Ahzrukhal’s personal bodyguard, located in The Ninth Circle in Underworld. He is tied to Ahzrukhal’s contract and will not accompany you unless you are in possession of it. You can obtain the contract either by paying Ahzrukhal 2,000 caps (1,000 if you have a Barter skill of 50) or by killing Greta.
Clover
- Karma requirement – Evil;
- Default armor – Dirty pre-War spring outfit;
- Default ranged weapon – Sawed-off shotgun;
- Default melee weapon – Chinese officer’s sword;
- Hit points (player level) – 240 (1), 335 (20), 385 (30);
- Base S.P.E.C.I.A.L. – 6 ST, 4 PE, 4 EN, 6 CH, 4 IN, 6 AG, 5 LK;
- Tagged skills – Small Guns, Melee Weapons, Barter;
- Carry weight – 210.
Clover is a slave who can be found in Paradise Falls, following Eulogy around with Crimson and can be purchased for 1,000 caps (500 if you have a Barter skill of 50).
Dogmeat
- Karma requirement – None;
- Default armor – N/A;
- Default ranged weapon – N/A;
- Default melee weapon – Teeth;
- Hit points (player level) – 2,500 (5), 15,000 (30);
- Base S.P.E.C.I.A.L. – 7 ST, 8 PE, 7 EN, 6 CH, 2 IN, 8 AG, 3 LK;
- Tagged skills – N/A;
- Carry weight – N/A.
Dogmeat will approach you in the Scrapyard, south of Minefield, looking for a new owner.
Fawkes
- Karma requirement – Good;
- Default armor – N/A;
- Default ranged weapon – Gatling laser;
- Default melee weapon – Fawkes’ super sledge;
- Hit points (player level) – 3,000 (6), 15,000 (30);
- Base S.P.E.C.I.A.L. – 9 ST, 3 PE, 8 EN, 5 CH, 3 IN, 5 AG, 5 LK;
- Tagged skills – Big Guns, Melee Weapons, Energy Weapons;
- Carry weight – 240.
In order for Fawkes to join you, you must first help him escape Vault 87 during the main quest ‘Finding the Garden of Eden’. After his escape he will appear outside Raven Rock, just as you complete the next main quest, ‘The American Dream’. If he doesn’t join you here, he will appear in the lobby of the Museum of History.
Jericho
- Karma requirement – Evil;
- Default armor – Leather armour;
- Default ranged weapon – Chinese assault rifle;
- Default melee weapon – Nail board;
- Hit points (player level) – 235 (1), 310 (20), 360 (30);
- Base S.P.E.C.I.A.L. – 6 ST, 5 PE, 4 EN, 3 CH, 3 IN, 6 AG, 5 LK;
- Tagged skills – Small Guns, Big Guns, Melee Weapons;
- Carry weight – 210.
Jericho is found wandering around town in Megaton and requires you to pay him 1,000 caps for you to travel together.
Fallout 3 How To Get To Underworld From Megaton
Sergeant RL-3
- Karma requirement – Neutral;
- Default armor – N/A;
- Default ranged weapon – Plasma rifle, Flamer;
- Default melee weapon – N/A;
- Hit points (player level) – 3,150 (9), 10,500 (30);
- Base S.P.E.C.I.A.L. – 5 ST, 6 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK;
- Tagged skills – N/A;
- Carry weight – 200.
Sergeant RL-3 is a Mister Gutsy robot owned by Tinker Joe, along with a few other robots. They can be found roaming between the RobCo Facility and Tenpenny Tower. Talk with Tinker Joe and he will tell you that Sergeant RL-3 is for sale for 1,000 caps (500 with a barter skill of 70).
Star Paladin Cross
- Karma requirement – Good;
- Default armor – Power armour;
- Default ranged weapon – Laser pistol;
- Default melee weapon – Super sledge;
- Hit points (player level) – 445 (1), 520 (20), 570 (30);
- Base S.P.E.C.I.A.L. – 5 ST, 7 PE, 6 EN, 4 CH, 3 IN, 6 AG, 4 LK;
- Tagged skills – Big Guns, Energy Weapons, Small Guns;
- Carry weight – 200.
Star Paladin Cross is a member of the Brotherhood of Steel, located in the Citadel laboratory. Having Good Karma is the only requirement for bringing her along with you.
How To Get To Underworld Fallout 3 Cheats
Original Link – Continuation of discussion